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Description |
Notes |
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Black Crow Key
A rusty key of Ravenford. Engraved with a black crow. |
Prologue
Find this in the dying hands of Matthew Doyle, the doomed Stalker along the right side of Deep Ravenford. |
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White Crow Key
An old key of Ravenford. Engraved with a white crow. |
Prologue
Find this in a chest behind a door unlocked by the Black Crow Key on the left path in Deep Ravenford. |
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Statue of the King
An old wooden statue. It has something engraved on the base: "Alone he rotted. As the Night took his mind, his motherless children danced and frolicked. Many ages went by, until only he and his kind remained. Sitting on his throne he awaits, masked in sorrow." |
Prologue
Investigate four paintings in Deep Ravenford to get these four statues. Place them on the music box in the center of the chamber in the order that tells the story from start to finish to open the path to the boss of Deep Ravenford. |
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Statue of the Maiden
An old wooden statue. Engraved with: "The gift brought not only hope, but change. With the birth of their final child on the horizon, the king lamented, devoured by guilt, that the stranger had gone." |
Prologue
Investigate four paintings in Deep Ravenford to get these four statues. Place them on the music box in the center of the chamber in the order that tells the story from start to finish to open the path to the boss of Deep Ravenford. |
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Statue of the Newborn
An old wooden statue. Engraved with: "In childbirth they realized the newborn embodied not love and tenderness, but claws and fury. Filled with horror, the maiden perished, as the rest of her children turned their faces towards the Night." |
Prologue
Investigate four paintings in Deep Ravenford to get these four statues. Place them on the music box in the center of the chamber in the order that tells the story from start to finish to open the path to the boss of Deep Ravenford. |
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Statue of the Stranger
An old wooden statue. Engraved with: "Under a stormy night, as the true Night drew near, a stranger appeared, bearing an offering to the king." |
Prologue
Investigate four paintings in Deep Ravenford to get these four statues. Place them on the music box in the center of the chamber in the order that tells the story from start to finish to open the path to the boss of Deep Ravenford. |
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Seal of the Night Fragment I
The hope of mankind, found at the beginning of the Ninth Age in the Chamber of Awakening. Despite coming from origins unknown, the Seal was capable of generating an artificial everlasting day cycle, absorbing dark energy and transforming it into light…using the life essence of the most powerful Stalkers as its fuel. |
Prologue
Defeat the boss of Deep Ravenford to find this item waiting for you afterwards. |
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Security Key
The Barkley Sanatorium Security Key. Engraved with: "PROPERTY OF SCOTT ROGERS." |
Golden Meadows
Going down from the Crow Shrine in Golden Meadows, you should see a signpost with some purple platforms to the left of it. Go to the left, then enter the guard chamber slightly north of the path to find this key in a chest. |
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Electric Coil
An electric coil that can induct an electrical circuit. Scientists of the 9th Age of Medhram created these electronic components to meet the specific needs of a variety of processes, such as powering street lights and large elevators. |
Golden Meadows
Travel through the Barkley Sanatorium to find the Electric Coil behind some gates that require two people to open. Once you pull the coil, the lights will go out and all the cells will open, so be prepared. With the coil in your hands, take it down to the entrance to the Bowels of the Earth to give the elevator power and progress the story. |
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Seal of the Night Fragment II
The hope of mankind, found at the beginning of the Ninth Age in the Chamber of Awakening. Despite coming from origins unknown, the Seal was capable of generating an artificial everlasting day cycle, absorbing dark energy and transforming it into light…using the life essence of the most powerful Stalkers as its fuel. |
Bowels of the Earth
Defeat the boss of the Bowels of the Earth to find this item waiting for you afterwards. |
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Bronze Key
Ashdown Manor bronze key. |
Ashdown Manor
Find this key in the basement of Ashdown Manor to open up a door on the left side of the first floor. |
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Silver Key
Ashdown Manor Silver Key. |
Ashdown Manor
Find this key on the first floor of Ashdown Manor, along the right side, to open a door on the right side of the basement. |
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Golden Key
Ashdown Manor Golden Key. |
Ashdown Manor
Find this key in the basement of Ashdown Manor to open a door in the center of the first floor that you've passed by several times by now. |
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Seal of the Night Fragment III
The hope of mankind, found at the beginning of the Ninth Age in the Chamber of Awakening. Despite coming from origins unknown, the Seal was capable of generating an artificial everlasting day cycle, absorbing dark energy and transforming it into light…using the life essence of the most powerful Stalkers as its fuel. |
Ashdown Manor
Defeat the boss of Ashdown Manor to find this item waiting for you afterwards. |
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Time Scale
A scale of Ithys, the materialization of the cycle. All attempts to manifest this aspect in the shape of white snakes were born ill and died shortly afterwards. Despite being born of deception, its ephemeral scales were highly appreciated by the Ipharites, who believed in their celestial origin and worshiped them. |
Apothecaries Excavation
Pluck this scale from a chest to the left of the door into Ipharis, in the chamber with several giant snake skeletons. |
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Orb of Enlightenment
In the eyes of the Ipharites, enlightenment was one of the main pillars of creation. Desperate to stop the coming of the Night during the 5th Age, they generated artificial aspects of reality that ended up leading them to ruin. |
Ipharis, the Consumed Kingdom
You can find this orb inside the temple of the white wyrm in Ipharis. |
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Orb of Wrath
Ipharites once tried to manifest Daigon, the Aspect of Creation, using powerful orbs filled with energy. Within the Ipharite Arenas, these orbs were capable of increasing the energy of feelings associated with Daigon under the right conditions, such as wrath and fervor. |
Ipharis, the Consumed Kingdom
You can find this orb inside the temple of the white wyrm in Ipharis. |
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Orb of Enlightenment II
In the eyes of the Ipharites, enlightenment was one of the main pillars of creation. Desperate to stop the coming of the Night during the 5th Age, they generated artificial aspects of reality that ended up leading them to ruin. |
Ipharis, the Consumed Kingdom
You can find this orb inside the temple of the white wyrm in Ipharis, hidden inside one of 17 chests on the left side of a large room filled with enemies. |
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Ipharite Hourglass
A wooden hourglass that has managed to survive the ravages of time. Used as the key to activate the great door of the Snake, which sand seems to flow down endlessly.
"May the flow of time and the purity of the sand open the way to the Aeviternal shelter." |
Ipharis, the Consumed Kingdom
Defeat the boss of Ipharis, the Consumed Kingdom to find this item waiting for you afterwards. Bring it to the pedestal above the Golden Meadows Crow Shrine to progress the story. |
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Seal of the Night Fragment IV
The hope of mankind, found at the beginning of the Ninth Age in the Chamber of Awakening. Despite coming from origins unknown, the Seal was capable of generating an artificial everlasting day cycle, absorbing dark energy and transforming it into light…using the life essence of the most powerful Stalkers as its fuel. |
Ipharis, the Consumed Kingdom
Defeat the boss of Ipharis, the Consumed Kingdom to find this item waiting for you afterwards. |
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Guest Room Key
A regular Ravenford room key. |
Albion, the Aeviternal Realm
Find this on the (illusory?) body of one of the fallen Stalkers inside the false Ravenford. Unlock the left door on the top floor of the tavern to progress. Be sure to open the corresponding door in the true version of Ravenford to get a feather and a powerful weapon. |
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Ritual Dagger
Forged by the Sanguine to celebrate rituals of blood and legacy in order to make the statues of the Exarchs bleed. These daggers are symbols of their sacrifice for the Sanguine, and how their ancient blood still runs among their people. |
Bloodisfell Cathedral
This dagger sits at the foot of a tree upon entering Bloodisfell Cathedral; you'll need to use it on the four large statues to make them bleed and move forward. |
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Mask of the Corrupted
A once-beautiful mask that has been corrupted by the night. Its inside has been engraved with: "Impregnate yourself with corruption and shame your sacred bloodline. Crows without feathers cannot even save themselves." |
Bloodisfell Cathedral
This mask sits in a chest along the right side of an overgrown room on the left side of the Cathedral. Place it on one of the sinners hanging on the left side of the room to progress. |
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Mask of the Hedonist
A luxurious mask decorated with expensive ornaments. Its inside has been engraved with: "Succumb to your desires and place yourself at the throne of society, ruling over the rest of the ignorant fools." |
Bloodisfell Cathedral
This mask sits in a chest along the right side of an overgrown room on the left side of the Cathedral. Place it on one of the sinners hanging on the left side of the room to progress. |
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Mask of the Scientist
A sober mask that looks like a cunning fox. Its inside has been engraved with: "Place yourself at the right of those damned Crows, as your progress and science shan't prevent your doom. Turn your back on the art of sensation and cast out the wonders of excess." |
Bloodisfell Cathedral
This mask sits in a chest along the right side of an overgrown room on the left side of the Cathedral. Place it on one of the sinners hanging on the left side of the room to progress. |
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Crimson Blood Key
An ancient key of Bloodisfell that can open Crimson Blood doors. |
Bloodisfell Cathedral
Locked behind a gate on the corrupted side of the Cathedral. To unlock this gate, go left from the Crow Shrine, then up the staircase and into the door on the right side of the large circular room. Throw the switch there to open that gate, then go back down to the door surrounded by purple pools and find the Crimson Blood Key at the end of the path there. |
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Mask of the Commoner
A rudimentary sack that acts as a mask. Its inside has been engraved with: "Care for others and lose yourself in the crowd, forever unseen, in the depths of the abyss." |
Bloodisfell Cathedral
Behind a door sealed by the Crimson Blood Key, this mask rests on a crucified woman. Take it from her head and return to the area with the other three masked sinners. Once all four masks are in place, the gates on the right side of the room will open. |
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Gear Mechanism
A complex gear mechanism. Its surface has been engraved with: "MODEL NUMBER STH-1991. CATACOMBS ACCESS. GARDEN STATUE." |
Bloodisfell Cathedral
Past the four gates, you'll find a large room with a massive statue. Classrooms line it on either side, and a room with a safe is in the center. Solve the puzzle to open the safe and receive the Gear Mechanism, then interact with the statue to gain access to the Bloodisfell Cathedral catacombs. |